If you're gonna prolong the game beyond this, I'd suggest building the buddha next and the shogunate after, since you'll get more xp from the shogunate then. Make more villagers and troops and win the game. After building three town centers, build a couple of barracks, end relations with port and ally with japan in the consulate, send bushido, upgrade your musk (you can make do without yumi at this stage). Age up with pavilion for the third age and build three town centers. Shift all your available villagers between food and gold after upgrading their gathering rates in the market. ![]() Send a daimyo for the next shipment if necessary.ĭon't end relations with port. ![]() You can make a lot of troops since you have a really good eco at this point. Send the bushido shipment, make yumi in one barracks and musk in the other. Then, end relations with port and choose japan in the consulate. Shift villagers from wood to food if necessary. Your eco is really good at this point if you've made at least 15 shrines, so you have the upper hand here.īuild 2 barracks, send the 8 villagers from the shipment to gold and upgrade gold gathering in the market. From here on, it depends on how you want to play. If think you're gonna get rushed (intuition or from the LOS you get from shrines), send a Daimyo instead of another 4 villagers. Split monks and have one monk shrine as many herds next to the enemy, and the other monk shrine anywhere convenient (don't shrine ally herds). Start making as many shrines as possible. Right now, shrines should cost about 75 wood. Keep making villagers and send them to wood. Build a market then and upgrade wood first and food next followed by the all resource upgrade. While one villager is building the wonder, send all but 3 villagers to wood. Send heavenly kami for the first shipment. Begin gathering food after that and age up with toshugo shrine (don' forget to place it next to a large herd). Make sure you can get atleast 306 starting wood (including crates) before even beginning to gather food from the orchard (crates are fine). But you always build a consulate and ally with the Portuguese even before building any shrines so that buildings and aging up is cheaper. Japan is different from the other civs in that villagers can't gather food from animals, shrines/houses cost more wood and generate resources, have unique units called Daimyos who boost unit attack and train troops, and the Shogun who boosts unit hp and trains troops as well, and is different in other ways being an asian civ.ĭepending on your wood crates, starting strategy varies. Japan is a really difficult civ to master but is one of the civs I really have fun with. ![]() ![]() The civ that is arguably the most difficult to raid. Very dependent on wonders and suffers heavily when wonders are lost. Shrines do not make up for the 25 villagers. Shrines produce resources, which when combined can produce more resources than two factories, with the right placement (near herds or with sheep) upgrades and shipments.Īll units can be trained in batches of 10 with Bushido upgradeĮco is average - poor late game with only 75 villagers. Hatamoto samurai - Very strong anti cav unitĭaimyos and the Shogun who can train units, improve their attack and hp and basically function as mobile barracks. Consulate upgrades are really good (Japan, port and dutch)
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